One scenario has the goal of building an engine for the ASCC Trans-Am Series (as opposed to the SCCA).Big Badass Rig: Since the focus of Automation is on passenger cars as opposed to ten-ton rigs, said "car" bodies are limited to two axles and only available as Steam Workshop mods.
Automation game price manuals#
Dual-clutch gearboxes are capable of lightning-fast shifts, and can run in both automatic and semi-automatic modes, but are quite complex and less reliable than manuals or automatics.Similarly, you can make high-revving naturally-aspirated engines approaching F1 levels of performance, but they tend to take several years to develop as a result of how advanced they are.Of course, they give you enormous amounts of power, but turbo lag makes said power difficult to use, and heat problems reduce the engine's reliability a lot. Turbo setups aimed for maximum power definitely count.You can build massive engines with loads of power, but they'll be pretty unreliable, expensive and inefficient-not to mention heavy.